積存的遊戲太多,感覺玩一輩子也玩不完(゚口゚;)うっ・・・・・

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上圖點擊可放大

PS3也不是買了很長時間,可累積的遊戲已經超過20枚...還是先按預計遊玩時間做個分類:

已通關,封存中
WINNING ELEVEN 2011

自由玩樂性質
GUNDAM EXTREME VS
TOKYO JUNGLE
WINNING ELEVEN 2013
創造職業球會

已通關,選擇性繼續玩,二周目
AKIBA TRIP 2
GTA V
GUNDAM BREAKER 2
TALES OF GRACE IF
TALES OF XILLIA
海賊無雙3
無雙OROCHI 2
戰場的女武神

未通關,漫漫長路...
1% DRAGON DOGMA
1% GTA IV (XBOX360版本已通關)
1% TALES OF XILLIA 2
20% 二之國
25% KINGDOM HEART -HD 1.5 REMIX-
30% 愛絲卡&羅吉的媡金術士公房
50% 第三次超級機械人大戰 時獄篇
100% UNCHARTED 2 18/5/16通關
80% TALES OF ZESTIRIA
80% 人中之龍5
100% 第二次超級機械人大戰OG 25/7/15通關

......這樣一數還有10枚需要努力,考慮到年末的FALLOUT4必定會玩,還是先爭取通掉其中兩枚吧!

[PSV]吉田修平: PSV將重新定位,獨立遊戲,REMOTE PLAY將撐起PSV的未來

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節錄部份POLYGON的訪問:

Now that the PlayStation 4 is setting the bar for what gamers expect from a PlayStation experience, Sony is beginning to look more toward indies, third-party developers and Remote Play to deliver gaming to the Vita, Shuhei Yoshida told Polygon in a recent interview.

And that's not exactly surprising, he added.

"When we launched PSP titles, a big talking point was PS2-quality games in your hands," Yoshida said. "It was an amazing experience to play PS2-quality like Twisted Metal on your portable device. But as time went on and the PS3 launched and people started to see next-gen games, that PS2 quality was not enough. People's expectations for the quality just moved on.

"So when we launched the Vita with Uncharted, it was amazing; PS3-like quality in your palm, but as time moved on, you are seeing PS4 quality and people's expectations for the graphic fidelity has gone up."

Yoshida said as graphics become less of a "talking point" for the Vita, the focus on what they want to put on the portable platform shifted.

"It's very fortunate that the indie boom happened and they are providing lots of great content to Vita," he said. " Gameplay, game mechanic wise, people want to spend 10 minutes, 15 minutes getting in and out. On Vita, it's great with suspended functionality, so these indie games really great for that from a game design standpoint.

"Instead of watching big stories or cinematics, you can spend hours on Vita. So, I think that's actually the biggest star to help provide great content to Vita going forward. And we continue to make games cross-platform games, especially on digital side."

Do you think the Vita then will be getting fewer first-party games, I asked.

"I would say, yes, that's correct," Yoshida said.


從POLYGON與吉田修平的訪談中可以看到不少SONY官方對PSV的取態和未來的方針.其實只要看過E3 SONY的發布會多少也會覺得不對勁,官方對PSV的投入實在少得離譜.這次訪談吉田說道PSP創造出PS2質素的遊戲,而PSV則創造出PS3級別的遊戲,不過這樣無止境的提升畫面質素終究滿足不了玩家日益膨漲的需求.

於是吉田不停讚賞第三方的獨立遊戲,指其概念和內容將推動PSV前進,當然SONY亦會繼續為移植和下載版遊戲努力.不過最後對於POLYGON的提問吉田的回答頗讓人錯愕:

POLYGON: 你認為VITA的第一方遊戲將會減少?
吉田修平: 我會這麼說,對,這是正確的.

因為吉田是針對POLYGON來說,第一方大概是指第一方的歐美遊戲,本來這個世代SONY出色的遊戲大部份都是歐美製作的,好了現在減產要靠多平台的獨立遊戲去支撐,不是說獨立遊戲都是劣作,但這樣也算是賣點嗎?失去歐美第一方的支援PSV還剩下甚麼?SONY現在有一種主人帶頭不玩靠第三方收拾爛攤子的感覺.本來就是SONY不斷強調畫質,硬件的重要性,現在卻棄畫面用獨立遊戲作為避風塘,想想看也頗好笑.

第三次機戰Z時獄篇入手!

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最近感興趣的遊戲其實頗多的,不過能夠令我果斷掏腰包的始終只有機戰系列,其餘入手預定的JUMP全明星對決和黑暗靈魂2唯有之後再作打算了.

整個四月工作都處在異常忙碌的狀態,博客可能會更新得較慢,敬請見諒- -|||